Digital+Learning+Objects

=Digistore= Learning objects are most effective when incorporated into an existing programme of learning and are supported by relevant offline experiences (before and after use). Read teacher reflections on their use in the classroom - click here
 * ===Effective Pedagogies===

Tools and strategies
|| === === || ===Making Connections=== || ===Create a supportive learning environment===

Personalising learning
|| ===Encourage reflective thought and action=== || ===Enhance the relevance of new learning=== || ===Facilitate shared learning=== || ===Creating opportunities to learn=== || ===Community involvement=== ||
 * ===Digital Learning Objects === ||  ||   || [|Catch the thief: level 1]

Information report

[|Sea chase]
||  ||   ||   || [|Make a movie:] Turn a script into an animated movie. ||  ||

Charlotte Morley, a teacher at Sunnybrae Normal School, has sorted the Digital Learning Objects into useful themes/genre/strands/topics for both literacy and numeracy. [|DigistoreEnglish] [|Digistoremaths]

[|Learning Objects -] Fiona's Delicious web links

=**[|digiSTORE Links]**=

media type="custom" key="856625" Download a PDF of this sideshow with notes [| DigiStore Maths Symposium.pdf]

=[|Online activities]= Learning Media produces web resources and CD-ROMs to fit the New Zealand curriculum. Use these resources as part of your teaching programme to create interactive learning experiences.

=[|LEA Learning Objects]= A searchable database of resources, templates to download and use. Created by teachers for teachers